We explore the life of Nintendo's Cube of joy. We see where the GameCube succeeded, where it stumbled and answer the ultimate question of whether
we think it was a success or failure.
When people reminisce about the GameCube they typically remember it as the ‘kiddie’
console of the last generation, the underachiever compared to the runaway success of the PS2 and the impressive debut of the Xbox. In terms of sales,
the GameCube was the blip on Nintendo’s otherwise impressive record. The GameCube failed to surpass the sales of its predecessor, the N64, by a
sizeable 11 million units. The GameCube only managed to shift 22 million units, a minute figure compared to the PS2’s 138 million (which keeps
on selling to this day). Many agree that what led to the stumbling sales of the GameCube was what has always been Nintendo’s Achilles’
heel; the lack of third party support and the lack of strong marketing.
While the GameCube was always given the kiddie image, in many ways it
was somewhat undeserved. Within the first year of release, the GameCube had both Eternal Darkness and Resident Evil Zero part of its library. Even
Nintendo dipped their toe in the mature gaming realm with the release of Luigi’s Mansion (okay not exactly mature but a step away from the
typical onslaught of Mario titles). However, the release of quality titles was infrequent and third part support was always dwindling from the outset.
Many Nintendo fans were disappointed with the art style taken by Wind Waker, further fuelling the fire that Nintendo had abandoned the hardcore
audience, but at least Nintendo were imaginative and daring – taking their franchise to a new level. Nintendo were further hurt when many fans
were left under whelmed by the release of Super Mario Sunshine. The game didn’t quite recapture the magic of Super Mario 64 and despite having
almost universal acclaim by critics, it was never as revolutionary as Super Mario 64 was in its time.
While people were flocking to the PS2 and
experiencing the delights of online gaming on the Xbox, a small number of die hard Nintendo fans clung onto the console patiently waiting and waiting
for the next title to hit. Many fans relied on the infamous ‘Capcom Five’ but it turned out to be somewhat of a failure. The initial plan
was for Capcom to release five titles exclusively for the GameCube including P.N.0.3, Killer7, Dead Phoenix, Resident Evil 4 and Viewtiful Joe.
P.N.O.3 was coldly received by critics and fell below Capcom’s sales estimate by a huge margin, it was no doubt a commercial and critical
failure. Dead Phoenix was cancelled and the project hasn’t been revived since for the current consoles. The reviews for Killer7 were mixed and
the game wasn’t successful financially. Resident Evil 4 was the most commercially successful game out of the five, and was praised by critics
for having superb graphics and gameplay. It also helped that Resident Evil 4 was a title to please the hardcore fans as it helped to shake off the
kiddie imaged that plagued the GameCube. Viewtiful Joe also enjoyed some success as it was rated highly by critics, but sales were still below
expectations. While four of the initial five titles were released, only two were rated highly and only Resident Evil 4 was a commercial success on
GameCube. To rub more salt into the wounds of loyal GameCube fans, three of the four titles were ported to the PS2 with added features. The only title
that didn’t make it to PS2 was P.N.0.3 although its omission hardly rattled any PS2 gamers. The Capcom Five promised so much but failed to meet
expectations, fans were left disappointed and were rapidly losing their faith with third parties promising to release games on the Cube. Things were
not looking good for Nintendo. In 2005 they published their second ever M rated game, Geist. The game was never particularly inspiring on the
commercial front although it was well received by some critics. It was too little too late for Nintendo to gain ground on its rivals.
It was
not all doom and gloom for GameCube fans – far from it in fact. GameCube gamers had the luxury of playing some of the finest games Nintendo had
ever produced and/or published. Super Smash Bros. Melee was adored by many gamers and it is the best selling GameCube of all time. The instalments of
F-Zero and Mario Kart were again present for the GameCube and were instant classics. The return of Wave Race and 1080 Snowboarding were welcomed and
appreciated by fans. The arrival of Pikmin was perhaps the most impressive feat by Nintendo, introducing a new IP which immediately was loved by
gamers. Who can forget Metroid Prime? The fact that it was the first Metroid game to be in 3D led to some scepticism by fans, but as soon as the game
was released it became one of the best, if not the best game of the generation. GameCube gamers even got a sequel to Metroid, as well as Pikmin. Hell,
even Zelda got a second showing with the belated release of Twilight Princess. Nintendo were in top form and perhaps deserved the GameCube to have
become a wider success.


great article!
i enjoyed reading and i agree w/ almost everything u said
but now that the Big N has the wii it better not slow down... we still need kirby, star fox, f-zero, a real wii zelda, donkey kong, kid icarus... heck wheres nintendogs lol